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Do Fury have any similarities with all the other mmos ?
Fury is fundamentally a PVP game, but it is not like PVP in other MMOs where
ganking and unfair tactics run rampant. Fury is more like a sports game where
competition between players is not only expected but desired. War Zone battles
pit two equally skilled teams against each other in a competition to prove who
the better team is. Like sports, there are no extreme penalties for losing and
whether you win or lose, you advance and can do better in the next fight.
Just like with sports, the best teams will focus on pre-fight training and
perfecting their mid-fight execution. We*ve designed Fury to be a game of player
skill, and this skill comes at many levels.
Key areas to master include:
Incarnations 每 Pre-fight create the perfect incarnation for your role and
team Combat Mastery 每 Situational awareness, reaction time and game
knowledge all have a major impact on who wins Teamwork 每 Tactical and
strategic coordination are critical for victory, especially in the largest game
types
Fury has no auto attack, so each time your character does something
you*ve told them to. You*re never sitting back waiting to auto attack an enemy
to death.
Almost all abilities in the game are instant cast. As such, you don*t wait 3
long seconds for your fireball to cast. Instead you*re using an ability each and
every second.
Fury*s combat model itself revolves around an innovative system of charge
creation and consumption to manage pacing.
In Fury you have two major categories of abilities, charge generation
abilities and charge consumption abilities. In combat you use charge creation
abilities to build up charges in Water, Nature, Fire or Air. Once you have
charges you can either keep them to deal increased damage with a particular
element or consume the charges to use more powerful abilities.
Charges also create a very new and very unique role in Fury, the charge
manipulator. CM abilities are sweet, and one of the most badass features in
Fury. To give you an idea of all the cool tricks that charge managers can do,
here*s some of the specific combat effects that affect charges:
Push 每 Remove charges in a specific element from you and put them onto your
target Pull 每 Take charges in a specific element from your target and put
them on yourself Exchange 每 Swap all charges on you and an enemy Reverse
每 Reverse the polarity of all charges so that Fire becomes Water, Nature becomes
Air and vice versa. Magnetize 每 Draw all charges on the target to a specific
polarity By adding CM abilities to your incarnation you gain the ability to
steal your enemy*s charges, flip them to an opposite polarity, and ensure that
your charges are always maxed in your preferred elements. Original
from Game World
Network
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