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CrazyTao
Something about Fury?s combat system ? -- 08/22/2006 01:07:16

Do Fury have any similarities with all the other mmos ?

Fury is fundamentally a PVP game, but it is not like PVP in other MMOs where ganking and unfair tactics run rampant. Fury is more like a sports game where competition between players is not only expected but desired. War Zone battles pit two equally skilled teams against each other in a competition to prove who the better team is. Like sports, there are no extreme penalties for losing and whether you win or lose, you advance and can do better in the next fight.

Just like with sports, the best teams will focus on pre-fight training and perfecting their mid-fight execution. We*ve designed Fury to be a game of player skill, and this skill comes at many levels.

Key areas to master include:

Incarnations 每 Pre-fight create the perfect incarnation for your role and team
Combat Mastery 每 Situational awareness, reaction time and game knowledge all have a major impact on who wins
Teamwork 每 Tactical and strategic coordination are critical for victory, especially in the largest game types


Fury has no auto attack, so each time your character does something you*ve told them to. You*re never sitting back waiting to auto attack an enemy to death.

Almost all abilities in the game are instant cast. As such, you don*t wait 3 long seconds for your fireball to cast. Instead you*re using an ability each and every second.

Fury*s combat model itself revolves around an innovative system of charge creation and consumption to manage pacing.

In Fury you have two major categories of abilities, charge generation abilities and charge consumption abilities. In combat you use charge creation abilities to build up charges in Water, Nature, Fire or Air. Once you have charges you can either keep them to deal increased damage with a particular element or consume the charges to use more powerful abilities.

Charges also create a very new and very unique role in Fury, the charge manipulator. CM abilities are sweet, and one of the most badass features in Fury. To give you an idea of all the cool tricks that charge managers can do, here*s some of the specific combat effects that affect charges:

Push 每 Remove charges in a specific element from you and put them onto your target
Pull 每 Take charges in a specific element from your target and put them on yourself
Exchange 每 Swap all charges on you and an enemy
Reverse 每 Reverse the polarity of all charges so that Fire becomes Water, Nature becomes Air and vice versa.
Magnetize 每 Draw all charges on the target to a specific polarity
By adding CM abilities to your incarnation you gain the ability to steal your enemy*s charges, flip them to an opposite polarity, and ensure that your charges are always maxed in your preferred elements.
 
Original from Game World Network

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