• Nine base player races with 27 total sub-races, including everything from tiny faeries to enormous ogres and treefolk
• An elaborate and powerful skill system where abilities improve as they're used, not just raised by killing monsters and distributing arbitrary points
• A dynamic and customizable magic system in which players can design their own spells from scratch, then combine their efforts to produce astounding effects
• Multiple "homeland" starting locations, where each race has a selection of several origins
• Real time combat with a wide variety of maneuvers and meaningful tactics; success in battle requires both character and player skill
• Player-created weapons, armor, vehicles, buildings, and factions; own property, lead armies of players and NPCs, and wage tremendous battles
• Warfare involves conquering objectives and territories, with tangible benefits for holding and managing them
• A revolutionary new emergent AI controls NPCs, so they learn and grow independent of interaction with players; the world doesn't just sit around and wait for the players
• A lifelike system of remembering and displaying names as well as earning titles, reputations, and infamy; finally, an MMORPG that actually supports espionage as well as renown
• Environmental AI controls realistic weather patterns and wildlife behavior
• Extremely diverse high-end gameplay with non-linear goals and nearly infinite content
• A unique player vs. player system that allows each person to choose their level of participation, but coexist in the same world
• The option to play as a "main" character, achieving abilities at a faster rate, gaining access to powers that are unavailable to regular characters, but with the threat of permanent death and other realistic obstacles |