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Basic Info

Welcome to Canipes, the Massively Multiplayer Online Roleplaying Game for the new gamers generation, currently in development for PC.

Canipes boasts an original setting within a unique universe and offers a distinct art style. Unlike most MMORPGs, Canipes enables players to enjoy a rich storyline within the structure of traditional roleplaying games incorporating action, strategy, simulation and even offline components.


Introduction

Welcome to Canipes, the Massively Multiplayer Online Roleplaying Game for the new gamers generation, currently in development for PC.

Canipes boasts an original setting within a unique universe and offers a distinct art style. Unlike most MMORPGs, Canipes enables players to enjoy a rich storyline within the structure of traditional roleplaying games incorporating action, strategy, simulation and even offline components.

Players will love the rich awards such as a wide range of astounding unique items, individual knowledge and skills and giving their items a decent look by dyeing them in various ways.
Of course Canipes features stylish combat moves, PvP fights and epic battles as well as a clear-structured economy system. Additionally Canipes offers player housing, politics, high level socialising and an enormously large playground for RPG fans. And the best: every player is able to focus on his favourite genres without being limited in his possibilities to grow and making himself a unique part of the world of Canipes.


Feature

The World

  • Very large world with 38 detailed outdoor regions and lots of hidden places to explore
  • Countless different locations without any place being similar to another
  • Rich storyline where every aspect of life is logically developed and based on historic events or conditions
  • Single-player housing in towns and alliance based player settlements

    The Characters

  • 18 different race/subrace/gender combinations to chose from
  • 17+6 character slots which vary from race to race to equip with functional or representative items
  • Unique non-player characters - every NPC has his own style, way of life and story
  • Player specific skills and knowledge which is not bound to any class affiliation
  • New balanced experience/level system which prevents "power leveling"

    Items and Equipment

  • World-wide unique character equipment to separate from other players
  • Dyeable equipment types to create own fashion styles
  • Different trees of equipment for which the availability depends on race, class and quests that a player has done
  • Ownership of special items affect the standing against non-player characters
  • Mega rare items with awesome looks and breathtaking effects

    Roleplaying

  • Alliances can have specific convictions which enable PvP within the whole world of Canipes
  • Integration of player graphics to individualize alliances
  • Factions system which is directly affected by the players actions and determines the standing with non-player characters
  • NPCs react due to factions or levels and they even recognize the way how they are treated by the player and his alliance

    Player Interaction

  • Extensive alliance system with integrated applicant/apprentice memberships and a lot more
  • Alliances can build organized communities with different ranks and an own communication channel
  • Large amount of representative features for alliances

    Adventuring

  • NPCs roaming the whole world which creates completely different and varying situations and prevents "item farming"
  • Enormously large underground dungeon for high level action and dangerous questing
  • Numerous ways of travelling the lands
  • Quest actions which are triggered by actions across very large areas
  • Extremely roamed and high level areas for epic battles and massive group fights

    Combat

  • Stylish combat moves and dirty tricks
  • Player specific combat skills to separate from other players
  • Well-balanced PvP integration without forcing a player to participate
  • Group system that focuses on the individual strength and cleverness of the members (number unequals effectiveness)

    The Economy

  • Player specific crafting skills to separate from other player artisans
  • Countless crafting receipts that can be enhanced by exploring and discovering unknown skills and mysterious knowledge
  • Easy to use trade system with own vendors or brokers
  • Economy system which enables player cooperations and small industries

    Socialising and Events

  • Player driven events
  • Non-combat features for player matches
  • Extensive mentoring system
  • Feature rich, webbased homeground for players and alliances
  • Offline game components !
  • Latest Screenshots
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