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Bloodline Champions - Feature

Date: 06-07-2010 Views: Loading Comments: Loading

Feature


Comprehensive Stat Tracking

A large amount of statistics are tracked automatically by the game, ensuring you can review your own as well as your opponents effectiveness with different tactics, skills and bloodlines.

Intense Action

Short intense rounds of action and less downtime eliminates bottlenecks in the flow of action. Short cooldowns coupled with a smaller global cooldown ensures that you will always have a spell of some kind to cast!

Team Coloring

Everything is colored to the specific teams, including spells, HP bars, maps and more. Discerning who the enemy is and what he is doing have never been easier!

No Mana!

The mana pool has been done away with. Instead the game is focused on a time limited resource system with cooldowns rather than a finite resource system. No longer will allies drop dead next to you while you are out of mana!

Completely Skill Based

Chance is not a factor. Spells and abilities do a set amount of damage and we've removed critical hits and passive avoidance abilites. Spells travel to your point of aim and can be avoided by enemy players, making every ability dependant on individual player skill!

Tailored for E-Sport

Gameplay specifically tailored for competitive multiplayer. You will never face another player that have bought an advantage, nor will you have to deal with farming or grinding! The snowballing effect where another player gets increasingly powerful as the match goes on, seen in some games, is eliminated and maps are mirrored for a level playingfield.

Efficient Controls

The controls are tailored to the specific flow of action in Bloodline Champions gameplay, combining mouse and keyboard to enhance interaction between the player and game environment! Although the default controls are very efficient, everything is re-mappable to suit your needs.

Diverse Bloodlines

The Bloodline Champions class system features well known archetypes such as tanks, healers, ranged damage dealers and melee damage dealers. Every class is self-reliant to some extent and there's plenty of hybrids to suit every need, making the number of viable team setups virtually endless!

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