Ashen Empires Story
The
Time of Gold
Long ago, before the thinking races had
tamed the horse or built the first cities,
the rune-guardians of Ashen Empires mastered
the magic of the runes, learned to control
animals and plants and perhaps even weather...
and then vanished.
Centuries later,
the peace they had fashioned still endured.
Food was plentiful, customs were calm, and
people had no ancient hatreds to blind them.
The thinking races ? humans, night elves,
orcs, and other folk ? did not wage war
upon one another. Wise rule, hard work,
and brisk trade ensured prosperity. Knowledge
was shared, dangerous beasts kept outside
the frontiers, and all the land was a single
nation.
It was a golden age...
But golden ages do not last forever.
The Time
of Darkness
No one knows where they came from, the dark
warriors. Suddenly they were everywhere,
speaking languages not known to the people
of Ashen Empires, seizing knowledge of the
runes wherever they could find it. They
used the runes to create items of terror
? weapons, armor, implements of torture,
objects that wrenched mind and soul. These
runic devices corrupted the spirits of all
who used them.
As the armies
of Rune Warriors grew, so grew the resolve
of the people of Ashen Empires to destroy
them. The desire for peace, even the very
concept of peace, was abandoned.
Lotor, a nobleman
of Krythan ? and later king of that region
(once Ashen Empires was sundered into warring
nations) ? was the first great defender
against the Rune Warriors. He built armies
of his own, made peace among nations that
had been founded upon strife, outmaneuvered
his enemies, and gave hope to a world that
had all but lost it.
And even though
the war grew long and Lotor grew old, he
found a warrior to succeed him as the hope
of Ashen Empires. Talazar, the Sword of
Krythan, a noble fighter no Rune Warrior
could stand against, led Lotor’s armies
to victory again and again.
He was a hero
for all the world.
But such heroes do not last forever.
The Time
of Ash
In time, the armies of Krythan defeated
the Rune Warriors and assembled all their
runic artifacts. King Lotor summoned his
twelve greatest warriors, Talazar among
them, and commanded them to take the artifacts
far away ? to hide them where the eyes
of the thinking races would never find them.
The twelve accepted their duty and rode
from the capital with these items of evil.
But none ever
reached his intended destination.
Each warrior ?
some after mere days of travel, some after
months ? succumbed to the corrupting
influence of the rune artifacts. One by
one their thoughts turned to personal gain,
power, lust, revenge. One by one they abandoned
paths of humility and self-sacrifice to
prey upon the people of Ashen Empires.
Some became bandit-kings,
leading armies of raiders into more civilized
lands. Some became solitary riders, thundering
through the night on missions sane folk
would never understand, their names invoked
only in whispers, only to frighten children.
Some died, only to have their heirs accept
their rune artifacts and continue their
legacies of pain.
Some disappeared.
This was the fate of Talazar, once the greatest
of heroes. Those who saw him in the time
before his disappearance say he was no longer
a man, no longer quite human.
Centuries passed,
centuries in which the land did not heal,
the nations did not reunite, knowledge did
not prosper. Beasts crept into once-civilized
lands. Kings fought kings even when the
rune artifacts had no part to play in their
squabbles.
This was a time
of slow, inescapable suffering.
But even times such as this do not last
forever.
The Time
of Renewal
In recent years, prophecies have hinted
that a new era was dawning, a time of change
and instability, a time when the ugly balance
of the Time of Ash could be lost... for
better or for worse.
Sixteen summers
ago, in the nation of Krythan, a boy-child
of Lotor’s line was born and given the
name Lotor. He survived to reach his age
of majority and this summer not long ago
received the crown of Krythan, taking the
royal name of Lotor II.
Not long after, military
forces claiming to belong to Talazar began
laying waste to towns and cities in the
western regions. They claimed not to follow
some descendant of the original Talazar,
but the corrupted warrior himself, and tales
filtering from those distant places say
that he is now a demon, a thing of inhuman
places and unknowable intent.
Heroes, men and
women skilled in fighting, have become more
numerous in recent summers, some flocking
to the side of Lotor II, some joining the
forces of Talazar, others seeking their
own way in this increasingly turbulent land.
And you are one
of them.
Your skills and
courage are enough to make you the master
of any little village, the champion of any
petty nobleman... but that is not enough.
The challenge this new era poses calls to
you. You can tip the balance of power ?
toward Lotor, toward Talazar, toward some
fate no one can predict.
This chance waits
before you, but you must act soon.
For such opportunities do not last forever... |