Basic Info

Age of Conan - Hyborian Adventures is an Online Action RPG scheduled for Windows in the first half of 2006.
A mix of a deep, story-driven single-player experience and a massive and brutal multiplayer end-game brings forth the ultimate representation of the Age of Conan.


Feature Gameplay FAQ

Age of Conan

What is Age of Conan - Hyborian Adventures?

Age of Conan is an online action RPG set in the Conan universe as created by Robert E Howard.

What exactly is an online action RPG?

Age of Conan takes all the best aspects from the various genres and melds them into an enjoyable whole. The frantic combat action of the best action titles, a deep and involving story crafted by our experienced and award winning storytellers all set within an online world full of other players to enjoy the action, trade and share experiences with!

Does the game have single player elements?

The first sections of the game will be played just like a single player title as you develop your character through an involving storyline, as you prepare for even greater adventures beyond. The whole game will always be played on online game servers.

Is the game turn based or real-time?

The gameplay will be very action orientated, and while you will find the standard RPG skill sets in there, from thieves with nimble fingers to pick the stoutest locks to Demonologists torturing the souls of their enemies, the system itself will be very much based around fast reaction gaming.

With our unique control systems though we hope that players of all skill levels will be able to dive right into the meat of the combat and allow them to wade into the field of battle, alongside the gaming veterans who will be able to take our combat system and make it their own!

What type of gameplay features can we expect to see?

Everything from enthralling quests (you won¡¯t be sent to kill the local rat population in Age of Conan, we promise!) through exploring dungeons all the way up to large-scale multiplayer battles and siege situations!

The beginning of the game will be played alone as you begin your journey through the world of King Conan, then once you have earned your power and ability to survive, the world opens up again to a whole new range of exciting adventures that can be experienced alone or as part of a huge online community!

How many playable classes will there be?

For the first five levels you are a ¡°commoner¡±, without class, but of Cimmerian, Aquilonian or Stygian origin. Then at level five you choose your base class from four archetypes: Mage, Priest, Thief or Warrior.

At level twenty you get further three to four class selections for each archetype (14 in total), which branches again into two specialized classes for each selection at level sixty.

Additionally you can pick one of four distinct professions at level 40, which gives an additional, parallel, path of development. You can be a Craftsman (making things), a Master (earning you a full time squire), a Commander (adept at multiplayer gameplay) or a General - an expert on siege gameplay.

So what is "Real Combat"?

This is our revolutionary multi point melee system. This unique aspect of this system is that you swing your weapon where you direct it. This system will let the players direct, and combine, the swings of their weapon to create fancy, brutal and effective slashes and thrusts, or combine them in combos or special attacks that do additional damage. You should really ¡°feel¡± the power of your character when you fight, feel the power of each and every blow.

"Real Combat" is easy to learn, and allows for a very different experience to both the slow studious nature of RPG combat and the ¡®twitch¡¯ nature of a first person shooter. When you pick it up the first time you might not even notice it as you happily slash and thrust away. With experience you might see certain attacks swinging better together. As you learn to string it into combos you become a dancing machine of brutal death. The same multipoint system is true for ranged combat and spell casting. In both cases the Real Combat engine allows you to string hits or spells together to form new fantastic effects.

The Real Combat will also work with mounted combat.

What do you mean by Formation Combat?

This is a completely new, aspect of multiplayer gameplay. In previous RPGs with indirect point-and-click movement you have seen party based formations, as in the ¡°Baldurs Gate¡± series for instance. In Conan you can for the first time not only have a formation, but be in direct control of both your character, NPC¡¯s and other players..

The leader of the formation can decide on different formations and the degree of freedom the various players and NPC¡¯s can have within the formation. The formation also serves as a cooperative travel system, yielding beneficial effects to the team as the collision of the formation itself protect the members at the rear. Formations yield beneficial bonuses to members, and offer a new type of depth to a RPG. In some cases it will be essential to pick the right formation to survive.

What about Siege Combat?

As a player you can cooperate with other players in building cities, with walls, towers and keeps, protecting softer targets like houses, inns and merchants. In the same regions you will have the forces of evil like the Picts not only building their own city, like a real-life Real Time Strategy AI, but with the ability to mount sieges against your city. With ample warning you must return home to protect the walls of your city against enemy catapults and hordes of monsters swarming through the breaches.

Yes, the only true way to combat this oncoming evil is to gang up with your friends and take the battle to their walls. Lay siege to their towers, blow them up and see the vermin scream for mercy when your catapults sing their merry song of death and destruction. Naturally, mercy is unheard of in the Hyborian time. A swift death would be the extent of friendliness offered by (or to) your foes. Massive battles hide almost any form of cruelty or chivalry.


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