Age of Conan
What is Age of Conan - Hyborian Adventures?
Age of Conan is an online action RPG set
in the Conan universe as created by Robert
E Howard.
What exactly is an online action RPG?
Age of Conan takes all the best aspects
from the various genres and melds them into
an enjoyable whole. The frantic combat action
of the best action titles, a deep and involving
story crafted by our experienced and award
winning storytellers all set within an online
world full of other players to enjoy the
action, trade and share experiences with!
Does the game have single player elements?
The first sections of the game will be
played just like a single player title as
you develop your character through an involving
storyline, as you prepare for even greater
adventures beyond. The whole game will always
be played on online game servers.
Is the game turn based or real-time?
The gameplay will be very action orientated,
and while you will find the standard RPG
skill sets in there, from thieves with nimble
fingers to pick the stoutest locks to Demonologists
torturing the souls of their enemies, the
system itself will be very much based around
fast reaction gaming.
With our unique control systems though
we hope that players of all skill levels
will be able to dive right into the meat
of the combat and allow them to wade into
the field of battle, alongside the gaming
veterans who will be able to take our combat
system and make it their own!
What type of gameplay features can we
expect to see?
Everything from enthralling quests (you
won¡¯t be sent to kill the local rat
population in Age of Conan, we promise!)
through exploring dungeons all the way up
to large-scale multiplayer battles and siege
situations!
The beginning of the game will be played
alone as you begin your journey through
the world of King Conan, then once you have
earned your power and ability to survive,
the world opens up again to a whole new
range of exciting adventures that can be
experienced alone or as part of a huge online
community!
How many playable classes will there be?
For the first five levels you are a ¡°commoner¡±,
without class, but of Cimmerian, Aquilonian
or Stygian origin. Then at level five you
choose your base class from four archetypes:
Mage, Priest, Thief or Warrior.
At level twenty you get further three to
four class selections for each archetype
(14 in total), which branches again into
two specialized classes for each selection
at level sixty.
Additionally you can pick one of four distinct
professions at level 40, which gives an
additional, parallel, path of development.
You can be a Craftsman (making things),
a Master (earning you a full time squire),
a Commander (adept at multiplayer gameplay)
or a General - an expert on siege gameplay.
So what is "Real Combat"?
This is our revolutionary multi point melee
system. This unique aspect of this system
is that you swing your weapon where you
direct it. This system will let the players
direct, and combine, the swings of their
weapon to create fancy, brutal and effective
slashes and thrusts, or combine them in
combos or special attacks that do additional
damage. You should really ¡°feel¡±
the power of your character when you fight,
feel the power of each and every blow.
"Real Combat" is easy to learn, and allows
for a very different experience to both
the slow studious nature of RPG combat and
the ¡®twitch¡¯ nature of a first
person shooter. When you pick it up the
first time you might not even notice it
as you happily slash and thrust away. With
experience you might see certain attacks
swinging better together. As you learn to
string it into combos you become a dancing
machine of brutal death. The same multipoint
system is true for ranged combat and spell
casting. In both cases the Real Combat engine
allows you to string hits or spells together
to form new fantastic effects.
The Real Combat will also work with mounted
combat.
What do you mean by Formation Combat?
This is a completely new, aspect of multiplayer
gameplay. In previous RPGs with indirect
point-and-click movement you have seen party
based formations, as in the ¡°Baldurs
Gate¡± series for instance. In Conan
you can for the first time not only have
a formation, but be in direct control of
both your character, NPC¡¯s and other
players..
The leader of the formation can decide
on different formations and the degree of
freedom the various players and NPC¡¯s
can have within the formation. The formation
also serves as a cooperative travel system,
yielding beneficial effects to the team
as the collision of the formation itself
protect the members at the rear. Formations
yield beneficial bonuses to members, and
offer a new type of depth to a RPG. In some
cases it will be essential to pick the right
formation to survive.
What about Siege Combat?
As a player you can cooperate with other
players in building cities, with walls,
towers and keeps, protecting softer targets
like houses, inns and merchants. In the
same regions you will have the forces of
evil like the Picts not only building their
own city, like a real-life Real Time Strategy
AI, but with the ability to mount sieges
against your city. With ample warning you
must return home to protect the walls of
your city against enemy catapults and hordes
of monsters swarming through the breaches.
Yes, the only true way to combat this oncoming
evil is to gang up with your friends and
take the battle to their walls. Lay siege
to their towers, blow them up and see the
vermin scream for mercy when your catapults
sing their merry song of death and destruction.
Naturally, mercy is unheard of in the Hyborian
time. A swift death would be the extent
of friendliness offered by (or to) your
foes. Massive battles hide almost any form
of cruelty or chivalry. |