System
1.System for skill
1.1The general skills
1.1.1Slippage: slippage is a kind of skill for all armors. This kind of skill is used to keep armors in a subtle suspension , to help decrease the friction between leg and ground in order to greatly increase the motion speed of armor on the ground ,but at the expense of consistent consumption of energy in key components .
1.1.2Flight : the flying skill remains unuseful until armor is equipped with backpack solely for flight. after armor is ready for flight, not only does motion speed increase , but also armor can be free of attack from weapon on the ground nearby. It is no doubt that consistent flying stays at the cost of consistent consumption on energy.
1.1.3Repair : the armors with the skill of repairing are empowered to help other armors do maintenance such as the increase of endurance of both armoring and energy-cover with the aim of the improvement of consistent fighting ability. As long as there are the equipments for repairing in control-cabin, any of armors is allowed to get and make use of this skill.
1.2General fighting skills : different kinds of armors are all allowed to use these skills.they includes commitment, interference , electronic fighting and so on. And committing the attack against one target helps increase the quality of attack . the targeted side is allowed to get rid of enemy`s commitment by the use of skills such as interference.
1.3The Special Skills For Fight
1.3.1The skill of energy-accumulating : the use of this skill involves a long period of time for preparation. And then a fatal blow goes to target.
1.3.2The skill of consistent attack : this skill allows consistent attack against target, with less power for single attack .
1.3.3The skill of attribute :this skill delivers a fixed range of damage and can be used against the enemies with evident weakness. 1.3.4The skill of state : this skill does no direct damage but engages the target in bad situation or strengthen its own fighting ability.
2.Equipment combination
2.1 The increase of armor`s attribute can be achieved by the combination of control-cabin and key components.
2.2 The combination only allows the control-cabin or key components with one or more than one socket in the same armor. One serves as main component while other one serves as auxiliary component.the combination also involves equipments in the socket .After combination ,the main component and related equipments get promoted while auxiliary components and related equipment go away.
2.3 The successful combination of control-cabin makes main component with one more socket , but no increase in the rank in skill.
2.4 There is one more socket with main component following the successful combination of key component. At the same time , if auxiliary component happens to be with similar equipment to those of main component ,the increase of 2 ranks is made happen ,together with the improvement of attribute ,but without any increase of rank in skill.
2.5 The rank can be increased up to no higher than 100th rank.. And the rank numbered above 100 is still regarded as 100th rank. There is no more change in the key component of 100th rank .
2.6 The combination proves to be with a certain succeeding rate. The use of props ,including chips for stabilization act as an increase of succeeding rate.and the failure in the combination,to a certain extent, makes both main components and auxiliary components disappear.
3. PVP system
3.1 PVP pattern
3.1.1Camp pattern: this pattern only allows you to attack game-players as your enemies ,disallowing you from cooperating with the game-players in the same camp to launch attack.
3.1.2Team pattern: only attack against game-players out of your own team is allowed while the attack against the game-players of your own team is disallowed.
3.1.3Squad pattern: only attack against game-players out of your team is allowed while the attack against game-players in your team is disallowed
3.1.4Indifference pattern : the attack against any other game-players than yourself is allowed .
3.2'PVP'Award : the winners are given "point of contribution" in PVP
3.3'PVP'Punishment : the losers are stripped of some goods in PVP
3.4'PVP'limitation :
3.4.1The game-players must be set before any attack is ready when PVP.
3.4.2 EN consumed in the process of slipping is twice more than that at other time .
4. Legion system
4.1 Legions Rank
The higher the legions` rank is, the larger its warehouse and the more members its can have. At the same time, the higher the legions` rank is, the more it has to pay to the NPC as management fee.
4.2 Legions Warehouse
Normal members can only put items into the legions warehouse. Only the administrator can withdraw the items and set the price for it. After setting a price and starting the sale, other members can get the items in the warehouse by spending their contribution value.
4.3 Legions Management Fee
A legion must pay the management fee every day. The fee contains two parts. One part is paid with reputation, and the other is paid with godas. If a legions can`t pay the management fee, its rank will decrease. The rank of Rank-1 legions will not decrease any more, but it can`t use the legions warehouse if it can`t pay the fee.
4.4 Upgrade & Degrade
The system will check all the legions every 24 hours, and deduct the reputation and money. The legions that reaches the next requirement will be upgraded, and the legions can`t pay the management fee will be decreased. Rank 1 legions will not be decreased, but they can`t use the legions warehouse if they don`t have enough money.
A. The condition for legions upgrade: Rank 1- Rank 2 : 500 reputation; Rank 2- Rank 3 : 2000 reputation; Rank 3- Rank 4 : 10000 reputation; Rank 4- Rank 5 : 60000 reputation.
B. Management Fee (deducted every day): Rank 1- 5 reputation, 10000 godas; Rank 1- 20 reputation, 100000 godas; Rank 3- 100 reputation, 500000 godas; Rank 4- 500 reputation, 1000000 godas; Rank 1- 2500 reputation, 5000000 godas.
4.5 Legions Task
Only the member of the legions can accept the legions task. One can get contribution value by finishing the tasks.
4.6 Legions Reputation
The legions get its reputation, when its members get their contribution value.
4.7 Contribution
It`s the standard to evaluate a legions member`s contribution. You can use to buy the items in the legions warehouse.
4.8 Position
There are two default positions in the game, Legions Leader and Normal Member. Legions Leader can add more positions into his legions and appoint the member.
4.9 Authority
The legions leader can adjust the authority of the member, but he can`t adjust the authority of himself.
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