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The uses of pets are as followed:

Combat Pets - These will follow you around, everywhere you go (or you may store them at your house or daycare center) they will help you in battles and other events. Examples would be perhaps a wolverine, or one of our own made up fantasy creatures.

Transportation Pets - These are pets, which are used for transportation services. You can ride on their back to get around places easier and quicker. Examples could be riding on the back of a horse, or soaring through the sky on a dragons back.

Afelhem also features player owned housing. For an in-game fee, you may buy a standard house, which you may upgrade as much as you like. There will be many of these houses, however the exterior will act as everyone else¡¯s house, the inside will fully custom to you however, you will need a key to get to your house. On the other hand, you can buy better houses as well. Many houses will be set up around Afelhem in which characters can buy, and only they will have access to the house (unless they invite a friend over). Houses can be used to store items and are also used for storing pets. If you do not have a house, your pet can stay in a daycare center for a fee.

The Guild/Clan System - We plan to have a very nice guild system implemented. To make a guild, you must get two other people with you and then you will have to register at the guild registration office. As always, there will be a fee. The fee will also cover your guild headquarters. You will receive a small room to have guild meetings and discussions. Once you get 30 people into your guild, you can go back to the guild registration office and get a better headquarters, you can choose between the Hero?s guild, and the Chaos guild. The hero?s guild is intended for those wanting a clean guild, which helps others and possesses heroic traits. The Chaos guild would be for those guilds which posses evil traits and style?s. Each will have a unique look depending on the guild you choose.

Player owned shops - Players will be able to purchase shops to sell their items, even while they are offline. Many shop stalls will be set up through cities. However, you may only have one player per stall, and to prevent abuse to this system, your shop may only be open for 3 days. If you want, you can get a grant of 6 days for a larger fee. Players with the Pirate class will be able to set up a shop anywhere in the main harbor city.

Other good things to know - There will be a free version, and a paid version (5-6 dollars USD a month). There is a weather system, along with day and night. It is a very dynamic world. Npc¡¯s have a great deal of artificial intelligence; they may be taking an early morning walk on Tuesday, or at the tavern on a Friday night.

 

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