Afelhem is a massive multiplayer online role-playing game (MMORPG). It takes place in the medieval ages, and it is fantassy based. Players can choose from four races; Human's, Orc's, Elve's, and The Undead, and in the future more could be added. Player's must also choose a class they wish to follow. There are six different base classes and each branch into two more powerful optional classes. All of them have there own sets of special attacks, and added bonuses. We plan to have a very large world for players to explore with many quests.
Combat
Pets - These will follow you around,
everywhere you go (or you may store them
at your house or daycare center) they will
help you in battles and other events. Examples
would be perhaps a wolverine, or one of
our own made up fantasy creatures.
Transportation
Pets - These are pets, which are
used for transportation services. You can
ride on their back to get around places
easier and quicker. Examples could be riding
on the back of a horse, or soaring through
the sky on a dragons back.
Afelhem also features
player owned housing. For an in-game fee,
you may buy a standard house, which you
may upgrade as much as you like. There will
be many of these houses, however the exterior
will act as everyone else's house,
the inside will fully custom to you however,
you will need a key to get to your house.
On the other hand, you can buy better houses
as well. Many houses will be set up around
Afelhem in which characters can buy, and
only they will have access to the house
(unless they invite a friend over). Houses
can be used to store items and are also
used for storing pets. If you do not have
a house, your pet can stay in a daycare
center for a fee.
The
Guild/Clan System - We plan to
have a very nice guild system implemented.
To make a guild, you must get two other
people with you and then you will have to
register at the guild registration office.
As always, there will be a fee. The fee
will also cover your guild headquarters.
You will receive a small room to have guild
meetings and discussions. Once you get 30
people into your guild, you can go back
to the guild registration office and get
a better headquarters, you can choose between
the Hero's guild, and the Chaos guild. The
hero's guild is intended for those wanting
a clean guild, which helps others and possesses
heroic traits. The Chaos guild would be
for those guilds which posses evil traits
and style's. Each will have a unique look
depending on the guild you choose.
Player
owned shops- Players will be able
to purchase shops to sell their items, even
while they are offline. Many shop stalls
will be set up through cities. However,
you may only have one player per stall,
and to prevent abuse to this system, your
shop may only be open for 3 days. If you
want, you can get a grant of 6 days for
a larger fee. Players with the Pirate class
will be able to set up a shop anywhere in
the main harbor city.
Other
good things to know - There will
be a free version, and a paid version (5-6
dollars USD a month). There is a weather
system, along with day and night. It is
a very dynamic world. Npc's have a
great deal of artificial intelligence; they
may be taking an early morning walk on Tuesday,
or at the tavern on a Friday night.
The elves are very intelligent
nimble creatures. Their bodies are stable,
so they can branch into another class at
the level 25. They can be all classes except
for warlock. Elves are recommended to be
rangers because they will gain many special
bonuses. They are best at using bow and
arrows, but they can use most forms of other
weapons. There are special elven arrows
that only elves can use as well. The elves
territory is located southwest of the map,
which is mainly forested area. This is where
all elves start off, and where they go when
fallen in battle. Elves are a good natured
race, and do not intend to make enemies,
however the orcs and the undead are their
enemies because those two races are very
evil and sinister, and the only way to get
into their territories is to do something
good for them, but the humans always welcome
an elf into there territory. The only problem
is the elves have to cross into orc territory
to get to the humans.
Humans
The humans are powerful
and intelligent creatures. There bodies
are not very stable and do not have enough
experience, so they have to wait until level
40 to branch into another class, however
they are capable of being all classes. Humans
are recommended to be a warrior because
they receive special bonuses. Their best
fighting technique would be sword fights,
but they are equal using all combat tactics.
Humans are located northwest of the map.
The area is mainly grass planes, but there
are some desert and mountainous areas. This
is where all humans start off, and where
they go when fallen in battle. Humans are
a good-natured race and do not intend to
make enemies, however they have an unbarring
grudge against the undead and the orcs because
those two races are very evil and sinister.
The only way to get into one of their territories
is to do something good for them, but the
elves always welcome humans into their territory.
However, in order to get to the elves, you
must cross through the orcs territory first.
Orcs
The Orcs are very large
powerful creatures. Their bodies are extremely
stable so they are able to branch into another
class at level 15. They can be all classes
except for thieves. They are recommended
to become warlocks because they will get
special bonuses. They are best at using
heavy weapons to inflict major damage to
the enemy. They are also very good with
magic. The orc territory is located southeast
of the map. It is a very mountainous area,
but there are some very swampy areas as
well. This is where all