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Basic Info

Afelhem is a massive multiplayer online role-playing game (MMORPG). It takes place in the medieval ages, and it is fantassy based. Players can choose from four races; Human's, Orc's, Elve's, and The Undead, and in the future more could be added. Player's must also choose a class they wish to follow. There are six different base classes and each branch into two more powerful optional classes. All of them have there own sets of special attacks, and added bonuses. We plan to have a very large world for players to explore with many quests.

Feature
The uses of pets are as followed:

Combat Pets - These will follow you around, everywhere you go (or you may store them at your house or daycare center) they will help you in battles and other events. Examples would be perhaps a wolverine, or one of our own made up fantasy creatures.

Transportation Pets - These are pets, which are used for transportation services. You can ride on their back to get around places easier and quicker. Examples could be riding on the back of a horse, or soaring through the sky on a dragons back.

Afelhem also features player owned housing. For an in-game fee, you may buy a standard house, which you may upgrade as much as you like. There will be many of these houses, however the exterior will act as everyone else's house, the inside will fully custom to you however, you will need a key to get to your house. On the other hand, you can buy better houses as well. Many houses will be set up around Afelhem in which characters can buy, and only they will have access to the house (unless they invite a friend over). Houses can be used to store items and are also used for storing pets. If you do not have a house, your pet can stay in a daycare center for a fee.

The Guild/Clan System - We plan to have a very nice guild system implemented. To make a guild, you must get two other people with you and then you will have to register at the guild registration office. As always, there will be a fee. The fee will also cover your guild headquarters. You will receive a small room to have guild meetings and discussions. Once you get 30 people into your guild, you can go back to the guild registration office and get a better headquarters, you can choose between the Hero's guild, and the Chaos guild. The hero's guild is intended for those wanting a clean guild, which helps others and possesses heroic traits. The Chaos guild would be for those guilds which posses evil traits and style's. Each will have a unique look depending on the guild you choose.

Player owned shops- Players will be able to purchase shops to sell their items, even while they are offline. Many shop stalls will be set up through cities. However, you may only have one player per stall, and to prevent abuse to this system, your shop may only be open for 3 days. If you want, you can get a grant of 6 days for a larger fee. Players with the Pirate class will be able to set up a shop anywhere in the main harbor city.

Other good things to know - There will be a free version, and a paid version (5-6 dollars USD a month). There is a weather system, along with day and night. It is a very dynamic world. Npc's have a great deal of artificial intelligence; they may be taking an early morning walk on Tuesday, or at the tavern on a Friday night.

Races
Elves

The elves are very intelligent nimble creatures. Their bodies are stable, so they can branch into another class at the level 25. They can be all classes except for warlock. Elves are recommended to be rangers because they will gain many special bonuses. They are best at using bow and arrows, but they can use most forms of other weapons. There are special elven arrows that only elves can use as well. The elves territory is located southwest of the map, which is mainly forested area. This is where all elves start off, and where they go when fallen in battle. Elves are a good natured race, and do not intend to make enemies, however the orcs and the undead are their enemies because those two races are very evil and sinister, and the only way to get into their territories is to do something good for them, but the humans always welcome an elf into there territory. The only problem is the elves have to cross into orc territory to get to the humans.

Humans

The humans are powerful and intelligent creatures. There bodies are not very stable and do not have enough experience, so they have to wait until level 40 to branch into another class, however they are capable of being all classes. Humans are recommended to be a warrior because they receive special bonuses. Their best fighting technique would be sword fights, but they are equal using all combat tactics. Humans are located northwest of the map. The area is mainly grass planes, but there are some desert and mountainous areas. This is where all humans start off, and where they go when fallen in battle. Humans are a good-natured race and do not intend to make enemies, however they have an unbarring grudge against the undead and the orcs because those two races are very evil and sinister. The only way to get into one of their territories is to do something good for them, but the elves always welcome humans into their territory. However, in order to get to the elves, you must cross through the orcs territory first.

Orcs

The Orcs are very large powerful creatures. Their bodies are extremely stable so they are able to branch into another class at level 15. They can be all classes except for thieves. They are recommended to become warlocks because they will get special bonuses. They are best at using heavy weapons to inflict major damage to the enemy. They are also very good with magic. The orc territory is located southeast of the map. It is a very mountainous area, but there are some very swampy areas as well. This is where all

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