Special Features
Merging of Scenario and Game
Mergence of time and game |
Completed view of the world and Scenario
In the game, scenario will explain the view of the world, and in playing the game, it can be a background concept of the game. Many MMORPGs are using screen play in order to display concept of the game, but 4STORY Online has strong story line which reflects the play of one’s own character. Furthermore, users will experience the excitement while in the game exploring fun adventures.
4Story as Game Scenario
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After the war of darkness, those who were left started to grow force and were divided into DeFugel and Craxion. After the first war between them, Broa raised. Here, the story begins. For suspicious reasons, DeFugel and Craxion go through the second war, and game starts at this point of time. To find historical relics in order to prepare for the third battle with Broa, players are burdened with missions that lead them to find Memphis pieces. As the adventure goes on, whenever players are to find Memphis pieces, they are able to move back to past and future via time and space portal. As they teleport and runs back and forth of time, they will find out great details about the history and the truth. For the honor of the nation that players are placed, they will make up marvelous story of 4STORY world.
-Suffer to be reborn as a Hero! Fight of Kingdom-
Completion of history, Battle system among 3 kingdoms |
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The world of 4Story is divided into 3 kingdoms and each nation is consisted of safety zone, neutralized area, and zone of battle.
Except for the safety zone, continuous battle among them is progressed. And as one side wins, certain benefits will be given to a guild or to the nation.
As you win in the battle, players will get strong weapons, gears and region buff, and extra experience level which they are only given in the territory.
Fight with Strategy; Territory war and Siege warfare
In 4Sotry, for the honor and wealth of one’s nation, players can fight. From 1:1 PvP, Territory War, or Siege Warfare, there are various war systems.
Three Kingdoms of DeFugel, Craxion and Broa exit within the Continent of Iveria where each Kingdom rules over a number of territories that are composed with several Districts. However, there are still number of disputed territories that do not belong to any Kingdoms.
Within those disputed territories, a castle is built to protect the territory and collects tax from 3 areas (villages) within the territory. Castles can be owned by a Guild from each Kingdom through Siege Warfare and only one Guild will gain points or rewards from RvR (Monday ~ Friday). Strategic distribution of participants in the guild or a method will lead your guild to win over the territory war or siege warfare.
Move Forward! Territory War
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Territory War is the war that challenges our players to conquer the district within the territory.
Starting village (or territory) which users are guarded by the War mode NPCs, and this village (territory) belongs to the Kingdom with the player who achieves the highest points in defeating Guardians within the territory. Once the territory is occupied, players from the Kingdom that owns the territory get the access without being attacked by the Guard NPCs.
As users occupy certain territory and hold on to it till the end of the territory war, they will be rewarded.
We will not step back any more. Ones will try to keep and the others will try to take Siege Warfare
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The Siege Warfare is the War system between the Guilds from Hostile Kingdoms to achieve the Castle that is authorized to govern the conflict districts. The castle is surrounded with wooden fence and guard towers at the gates and is composed with an Outer Castle and an Inner Castle each with the gates. The gates of the Outer and Inner Castle are opened for the users to enter whereas surrounding gates can only be entered with the Captain of the Guard NPC's permission.
One of the special features of siege warfare is that siege warfare is the battle between the guilds.
Even though one’s level is low, or one is in the different guild, users can be recruited in the team.
By the activeness and victory, users can get rewards.
- Completion of Community System, RSCS-
Visualized Community |
Real Time Strategic Command System, RSCS
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R.S.C.S. (Real-time Strategic Command System) is 4Story's unique system that allows faster and easier communication between the users. Commander (Party Leader) can perceive combat status and location of the members to give orders such as moving backward or to hold position and etc, through the mini-map. The members can instantly receive orders from the Commander through the blue arrow on the screen. R.S.C.S. can be used from a small-scale combat between parties of 2~3 users up to a large-scale war like a Siege Warfare.
What is RSCS?
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In short, this is visualized order system. For more efficient and systemized communications between users, it was designed. It is the best when direction or order is just displayed on the screen, rather than typing.
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* RSCS literally is GUI (Graphical User Interface) -used chatting system which allows users to communicate faster, better and more efficiently.
-Endless Adventure, Massive amount of Quests-
All about quest of 4Story |
Never Ending 4Story
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Basic of MMORPG is the adventure. Through the adventure, players grow, and get to taste different aspects of the game. During the adventure, communication between other users is useful to earn information. And these all are based on the massive amount and strongly designed quests. One of the strong point of 4Story is that all of these quests are related and composed from the strong scenario of its. Basic essence of the quests is different from other games, since there are 3 types of quests; main, event and server quests. These quests will lead users to experience the world of adventure.
I am the main character. Main Quest
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Main quest is focused and centered in the scenario. All the quests that are preceded will not be able to be done again as any other package games. Each quest is consisted as network form from each scenario implanted in the game. Story line is related and connected throughout the game. Especially, traveling time by teleporting to the Instant dungeon displays crystal of main quest. As proceeding quests, players will experience the scenario and lead to the victory of one’s own and nation as finding out the secret of history and relic.
Repeated Quest
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Server quest is a quest that leads all users around the region to participate. And when quest begins it will be noticed to users around the area to encourage others to participate. This is not just temporary event but automatically occurred from the server, so players can always be excited and be alarmed. This is distinguished by the level and the area, so anyone will be able to participate anywhere.
[Monster Attack]: Suddenly number of monsters will increase and monsters will show up in certain field or area which will lead users to gather at that certain spot.
Guarantees fast Leveling and splendid Items, Event Quest
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When certain conditions are met, these quests will pop up. These quests most likely will not be related to quests that users are doing. Such as Field hunting quests and many others like dungeon quests or raid quests, will guarantee users to earn powerful items and gears. Especially, raid quests might be done with cooperation with other users since many of them require to destroy second boss leveled monsters. These quests may be tough but will satisfy users for many good rewards.
Brilliant Battle Action, Speedy Fight-
You will fight as you run |
Move, otherwise you will die. Running Battle System (RBS)
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Do you want to hunt as you are standing still? 4Story refuses that. Users will taste fast and active movement of one’s character as hunting monsters or fight in the battle running. Especially by using RBS, users can stop/or move while in the action of fighting. An instant decision made in the battle will lead one’s character to give huge damage to monsters or opponents. You will have to master RBS system if you want efficient and exciting hunting and fighting.
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