| Feature
1.PVP
It's set up so you get thrown in jail if
you cross the line, but overall, PvP is
an option when in PvP territory. The Players
also have duels, which are fun with similar
level players as it becomes all about strategy.
2.Weapons
and Armor
Players currently have lots of weapons,
skills and armor. We have hundreds (many
hundreds) of options to choose how you will
configure your character. We also have full
weapon strengthening in two forms. One lets
you add extra powers to weapons, a socket-type
system that involves embedding jewels and
stones into weapons or armor to enhance
it. This modifies things like striking power,
attack power, defensibility, resistance,
etc. via modes like ice, fire, electric,
poison, cure - upgrades poison resistance,
for example.
3.Game
System
The magic system is currently using mana.
You manage this somewhat like you manage
health, by using potion bottles. The better
magic skills you use, the more mana they
consume, and the more you need to start
managing your supply.
4.Combat
The main non-combat activity in this game
is fishing. You upgrade your fishing poles,
bait, fishing skills, etc. You can also
improve items, and then set up a store and
sell them.
5.NPC
The NPC's are really there for support -
helping you find things, leading you to
quests, storing things, selling you supplies,
equipping you, training you, buying stuff
back from you, etc
6.Party System
The game has party and guild systems. The
person running the party can set the mode
to be Basic, Order, Free or Random and this
affects who gets the swag. Free is the default
I use so all party members have a right
to grab swag, but it can be changed easily.
The game is designed to be solo to start,
then when the going gets tough, you form
or join a party, then when you get to a
high enough level, you can form a guild.
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